Quick Start
If you have an existing project, you just need to install the following dependencies:
bash
npm install pixi.js vue3-pixi
bash
yarn add pixi.js vue3-pixi
bash
pnpm add pixi.js vue3-pixi
Basic Usage
The <Application>
component can be used to embed a pixi app into an existing vue app.
html
<script setup lang="ts">
import { Application } from "vue3-pixi";
import textureUrl from "@/assets/myTexture.png";
const hitArea = new Rectangle(0, 0, 64, 64);
function onClick() {
console.log('sprite clicked!');
}
</script>
<template>
<Application :width="640" :height="480">
<container>
<sprite :texture="textureUrl" :hit-area="hitArea" @click="onClick" />
</container>
</Application>
</template>
Initialize vue plugin
add Vue plugin configuration to support custom elements, prevent parsing exceptions, and support parsing the texture attribute, just like the src attribute of an img.
ts
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
import { isCustomElement, transformAssetUrls } from 'vue3-pixi'
export default defineConfig({
plugins: [
vue({
template: {
// support for custom elements and remove the unknown element warnings
compilerOptions: { isCustomElement },
// support for asset url conversion
transformAssetUrls,
},
}),
],
})
Usage in template
The Vue Plugin detects any texture props containing the path to an image and replaces it with a reference to a texture object:
html
<sprite texture="@/assets/myTexture.png" />
Creating an pixi application manually
Using the custom renderer inside vue3-pixi
ts
import { appInjectKey, createApp } from 'vue3-pixi'
import { Application } from 'pixi.js'
import App from './App.vue'
const pixiApp = new Application({
resizeTo: window,
antialias: true,
})
document.body.appendChild(pixiApp.view as HTMLCanvasElement)
const app = createApp(App)
app.provide(appInjectKey, pixiApp)
app.mount(pixiApp.stage)